Re: athlon/agp issue. fixed or not?!?


Subject: Re: athlon/agp issue. fixed or not?!?
From: Jim Gribbin (jewelrysupplier@gci.net)
Date: Wed Feb 27 2002 - 14:29:58 AKST


You guys are over my head with the 3d and framerate stuff (not a gamer),
but I ran accross this that might help:

HOW TO MAKE AN NVIDIA GEFORCE WORK WITH A LINUX 2.5 KERNEL
(Source: LinuxWorld.com) If you really want to live
dangerously try playing games with a kernel from the latest
development branch, 2.5. You probably can't, because the Nvidia
accelerated driver won't compile with the latest 2.5 kernels. At
least not until you follow the tips here.
http://www.idg.net/go.cgi?id=645551

Jim Gribbin

On Tue, 2002-02-26 at 12:18, Craig Callender wrote:
>
> Okay, so I think you just answered my question that I've been having. I'm
> a huge UT fan, but I cannot get it to run in RedHat Linux 7.2. Is this
> because I have not installed an accelerated X Server? If so, how do I (or
> point me in a direction at least). I also have an nVidia (a GeForce 2
> MX). How can I make sure I AM running an accelerated X Server? Thanks
> for the email man, this will be awsome if I can get it running.
>
> On Tue, 26 Feb 2002, Clay Scott wrote:
>
> Date: Tue, 26 Feb 2002 12:15:55 -0900
> From: Clay Scott <mcfeelie@pobox.alaska.net>
> To: aklug@aklug.org
> Subject: Re: athlon/agp issue. fixed or not?!?
>
>
> so far i've tried adding append="mem=nopentium" to my lilo.conf,
> compiling Memory Type Range Resistor support into my kernel as well as
> removing agpgart support and still i get lockups. these are all of the
> fixes i've been able to find mentioned online and here, but none seem to
> work. i'm running an accelerated x server (NVdriver) so i can play
> games, use opengl apps, etc and they seem to run fine, though if i run a
> program that uses a lot of processor resources (i.e. seti@home), instant
> lockup. aside from completely removing agp support and reverting to a
> non-opengl/accelerated x server, i don't know of anything else i can
> do...
>
> clay
>
>
>
> In the beginning there was data. The data was without form and
> null, and darkness was upon the face of the console; and the Spirit of
> IBM was moving over the face of the market. And DEC said, "Let there
> be registers"; and there were registers. And DEC saw that they
> carried; and DEC separated the data from the instructions. DEC called
> the data Stack, and the instructions they called Code. And there was
> evening and there was morning, one interrupt.
> -- Rico Tudor, "The Story of Creation or, The Myth of Urk"
>
>
>



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