[aklug] Re: Linux game / programming

From: Damien Hull <damien@linuxninjas.tv>
Date: Fri Nov 27 2009 - 14:08:00 AKST

I would like to know what tools they're using.
1. compiler
2. 3D modelling tools
3. Any other art tools for creating graphics

I would also like to know how they created the 3D world. I'm sure this is going to be over my head but I would like to know.

Oh, you can get version 0.3.1 for Debian. It works on Ubuntu. I'm sure if you get the code you'll have the latest version.
----- Original Message -----
From: "Christopher Howard" <choward@indicium.us>
To: "Damien Hull" <damien@linuxninjas.tv>, "Alaska Linux Users Group" <aklug@aklug.org>
Sent: Friday, November 27, 2009 1:54:46 PM GMT -09:00 Alaska
Subject: Re: [aklug] Linux game / programming

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Damien Hull wrote:
> I was looking for a submarine game and found "Danger from the deep". This game goes way beyond anything I was expecting. Its a World War II submarine simulation. You play the part of the Germans. It's too bad you can't be the good guys. Here's the cool part.
>
> 1. Realistic submarine simulation with diving etc...
> 2. Realistic torpedo's that make firing tricky
> 3. You can be killed
>
> Did you know there were torpedo's that went out 800 meters, made a 90 degree turn and continued doing so until they hit something? I didn't.
>
> The game is open source. I've been trying to get the code so I can compile the latest version. The subversion download takes a while. I'll have to stup a system to download it one night.
>
> I wish I was a programmer cause I would love to see how this was put together. Can one of you programmer types look at the code and give the rest of use a simple explanation? What tools did they use? How did they create the 3D world?
>
> That might be a lot to ask for but I'm curious.
>
> LINK: http://dangerdeep.sourceforge.net/
>
>

Danger from the Deep is a really cool game, which I've been watching for
a while. Unfortunately, though, the current stable version (0.3.0) does
not implement user-controlled torpedo targeting, and the automatic
targeting is really lousy, which means you usually have to fire every
single torpedo you have just to have a chance of taking down one or two
ships.

But I'm looking forward to the next release, because graphics and music
are otherwise real cool.

Um, there are something like 60,000+ lines of source code (depending on
how you count it) in over 200 source files, so you'll have to be a bit
more specific about what aspect of game programming you are interested in.

- --
Christopher Howard
http://indicium.us
http://theologia.indicium.us
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Received on Fri Nov 27 14:08:35 2009

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